Welcome to Kóngulódalur, which is Icelandic and means spider valley. It’s autumn in the mountains, it’s cold and it’s snowing. Here grow only a few conifers and frugal plants that can cope well with cold and darkness. We start our journey in the spider valley at a small stream that falls into a gorge. This gorge divides the entire map into two halves. Is there a path across the gorge that the adventurers can take without danger?
What is the best Tabletop Battlemap Screen for a Projector? The Battlemap projector hangs on the ceiling, the adventure is prepared and everything is ready for the first RPG session! But at the first battle, the image quality leaves more than a little to be desired! The Infinite Realms team has tested tablecloths, pads, screens and reflective paints for you! We installed a ceiling mount for the projector at both Nina and Dannys place, as well as Jessis and Jans.
It feels like our Kickstarter campaign at the beginning of the year was an eternity ago! Back then we had a working software, but it was far from finished. At that point, Infinite Realms was about more than an MVP (minimum viable product) and that pissed us off quite a bit. We would have loved to have a finished software on the market, without the detour via Kickstarter. However, reality caught up with us very quickly.
We are on track! Earlier this year, we successfully completed a Kickstarter campaign for Infinite Realms. As promised, we subsequently made the latest stable version available to our backers. Of course, some bugs came to light, which we fixed in the short term. At the same time, we started the development of a new test version, in which all features promised in the Kickstarter campaign will be implemented step by step.
How to bring digital battlemaps to the table If you are thinking about using digital battlemaps the first question is: how do I do it? There are two possibilities, either with a TV that you lay flat on the table or with a projector that you hang under the ceiling. We’ve put together the pros and cons of both solutions for you here. Recently, we showed in a Youtube Video how we built a TV case for displaying battle maps.
Our thoughts behind Recently, several projects have emerged that offer AI-assisted design of dungeons and battlemaps. In a way, we’re almost in the same field, so of course we’ve been looking at the projects in question. A lot of it is promising and looks damn good, but as IT professionals Jan and I have of course seen the developments around AI first hand in the last years and decades and are accordingly critical.
Welcome to Forest Creek Here we are, on our first 3D map. It was quite a journey to get here. Get some coffee or tea, grab a pillow and have a comfy seat, as I will be your guide to: Forest Creek. We start at the village, either as villagers that start their adventure or as proven heroes, that had a quest to do here. Are the farmer’s horses there? Did someone poison the well?
We were successfully funded! With the successful completion of our Kickstarter campaign, an exciting and intense time has come to an end. The 30 days during the campaign started with checking the activities over night in the morning and ended with checking in the evening before going to bed to see if anything important had happened. And in between there was a lot of fever, comments and questions answered and the advertising drum was beaten.
Why we need you for Kickstarter! About 1.5 years ago the idea of Infinite Realms was growing in our heads. We were driven by constant dissatisfaction with existing solutions for RPG tabletop battle maps. We didn’t have a name for our software or a business model yet, but we had a lot of ideas and visions. We knew pretty quickly what effects we wanted in our maps, what we liked in other maps and what we didn’t like at all and what we were missing.
Explaining Infinite Realms Today I’ll show you how to enhance your tabletop RPG experience using Infinite Realms with immersive and handy tools for your classic 2D maps, animated video maps and our all-new ultra-flexible 3d maps! As a Dungeon Master for over 30 years, I’ve been faced with the same question over and over again: how do I provide my players with the most engaging experience at the table? In the absence of suitable media, the answer used to be quite simple.
Fog of War Who does not know it? Whether the map was included in an adventure or you found a map to match the adventure, as a dungeon master you just don’t want the party members to see everything on that map right away, if only to maintain the element of surprise. Imagine that your party is going through a forest, a cave or a castle. The map is quite big and there is a lot to see, maybe there should be some enemies on there.
A Halloween 2021 one-shot Let me give you a quick rundown, on how I planned our halloween D&D one-shot and how this influenced the map design. We start at a festival ground, which can be a marketplace or any other open space in a village. For this one-shot I added some stands and tents and a stage, because we start at the „Fair of Wonders“. I also tried to recreate a bow-shooting range.
As you surely know, we want to start a Kickstarter campaign soon, but why does it take so long and why don’t we just do it now? We live and work in Germany. The nice thing here is the reliability, punctuality and accuracy of the people here. And yes, these are not just clichés, but reality. A German saying goes “5 minutes ahead of time, are the German’s punctuality”. I personally enjoy these virtues very much and am a prime example myself.
Today I am going to tell you how the Covid Pandemic changed our hobby, what we experienced and the good and bad experiences of having a pastime that you share with multiple people while not being allowed to meet people. Like it was in the past In the time before Pandemic, I had several groups with Danny in which we played Dungeons and Dragons with different people in different campaigns. Among other things, the group we first met in years ago still exists.
Every roleplayer knows that it can be very tedious to draw every single battlemap by hand when using analog maps. Draw it on dry-erase, play the map, wipe everything away again and draw a new battlemap. In the long run it’s really exhausting. And the best part is that half of the map smudges when you move the tiles on it. It’s nerve-wracking and very unattractive - and it takes a lot of imagination to make sense out of this drawn map.