Why we don't use AI in map creation

Our thoughts

AI supports many services and products behind the scenes today - and very successfully! For example, things like eye autofocus on cameras, image enhancement, face recognition on images and much more are possible today! But AI is not perfect, far from it. Voice assistants have gotten better and better over the years… but you know this yourself, right? Siri just turned 10 years old and still drives me nuts on a regular basis, just like a real ten-year-old I guess. Add to that some scandals that AI had discriminated by gender or skin color when selecting applicants, or becoming a blaring racist when used as a chatbot. This is simply because AI is not really intelligent in the human sense, but merely a trained algorithm.
But what does that even mean? You feed this program data and say “right” or “wrong” to each set of data until the AI gets better and better at judging whether something is right or wrong on its own through this “wealth of experience.”
We have just seen how well this works in the broad field of art in an extremely exciting post on Reddit. Reddit User Eklundz used an AI powered App by wombo.art to paint fantasy RPG character classes. The result is interesting, but not really surprising.
From a distance, the images actually look like what you would expect to see in the results of an average Google search. Up close, however, the images are chaotic nonsense - albeit quite interesting and pretty to look at as abstract art. But no one outside of a Cthulhu campaign would probably think to choose one of the images as a character portrait.


It will be similar for our future dungeon maps. We’ll probably go for a mix - hand-built rooms and rule-based generation - so that the bedroom doesn’t become a pass-through room to the kitchen! This way we can ensure that a dungeon is structured in a meaningful way and that the rooms are set up in an equally reasonable way.
This keeps Infinite Realms a software for the lazy dungeon master - natural looking landscapes and convincingly placed props!
- by Danny and Jan