Explaining Infinite Realms
As a Dungeon Master for over 30 years, I’ve been faced with the same question over and over again: how do I provide my players with the most engaging experience at the table? In the absence of suitable media, the answer used to be quite simple. There might have been a self-drawn map or one that came with an adventure. Otherwise, it was all based on the narrative talent of the Dungeon Master and the imagination of the players. This should be essentially the same today, of course - but to get everyone on the same page, handouts and, especially in battles, the most detailed possible representation of the situation on the map are worth their weight in gold! Not to mention that atmospheric images and a musical background can work wonders if they are used skillfully.
The question that came up for me was how to bring these media to the table as easily as possible. Printing everything out, gluing battlemaps together, and organizing these physical media is quite time-consuming in the long run and takes up valuable time at the table. At the same time you have to play Syrinscape and lead the session. Surely this must be possible in a single software that takes care of the projection of the map on the table and sound effects at the same time?
There are many tools and aids for the dungeon master in the 21st century, there are wonderful sound effects and battlemaps, great virtual tabletop systems - but so far there was nothing that could meet my high demands as a dungeon master on the game at the table!
So I teamed up with my friend and colleague Jan to make exactly this vision come true! We asked ourselves what we were missing to get the perfect, multimedia supported roleplaying session - and without having to compromise on the ease of use!
We’ve already implemented all of this into Infinite Realms today and look forward to getting this tool into your hands soon! We still have many ideas on how to make Infinite Realms even better, easier and more flexible! And we want to walk this path together with you, our community!
- by Danny