The development version Infinite Realms 2023.0 introduces exciting new features, including a Scenario Manager window for easy scene management and a mandatory 2D “Home Scene” that serves as an adventure landing page. The program now supports the imperial system as default, with an option to switch back to metric. The Sound Stage clip loading system has been significantly improved, and the scene loading system has been revamped to be event-based. These updates, along with many other enhancements and bug fixes, make for a more seamless and enjoyable user experience.
Infinite Realms has seen a variety of updates and enhancements in the 2022.1 stable version. Key features include the introduction of system-wide subscription management, live data display in the updated profile window, and version management. The software has undergone several bug fixes, including improvements to the movement and fog of war tools, as well as addressing issues with token and paint tool offsets. The bottom menu weather tab has been rearranged, and unnecessary weather options are hidden in 2D mode.
With the 2022.0 development versions Infinite Realms has introduced numerous updates and enhancements across various releases. Key features include a complete rewrite of the sound and fog of war systems for better flexibility and performance, the addition of a dedicated Sound Stage management window and Look Preset system, and volumetric clouds, depth of field, and fog in the upgraded time and weather system. Other notable improvements include a first-person view mode for 3D scenarios, a new token tool, and a redesigned map selection window with search functionality.
It feels like our Kickstarter campaign at the beginning of the year was an eternity ago! Back then we had a working software, but it was far from finished. At that point, Infinite Realms was about more than an MVP (minimum viable product) and that pissed us off quite a bit. We would have loved to have a finished software on the market, without the detour via Kickstarter. However, reality caught up with us very quickly.
We are on track! Earlier this year, we successfully completed a Kickstarter campaign for Infinite Realms. As promised, we subsequently made the latest stable version available to our backers. Of course, some bugs came to light, which we fixed in the short term. At the same time, we started the development of a new test version, in which all features promised in the Kickstarter campaign will be implemented step by step.