Map & Scenario

The Map & Scenario Tab hosts a whole set of functions concerning the management of scenarios and the basic settings of the current map.

Map & Scenario Tab on a Legacy Map

Depending on whether a 3D scene or a Legacy Map is currently running, part of the tab will look different. In addition, there is the special layout in 3D View mode.

The Map & Scenario Tab can also be opened by pressing the M hotkey!

Scene Management

On the left side of the Map & Scenario Tab, the first thing to do is to manage the current scenario. As a reminder, a scenario is a collection of 3D Scenes and/or Legacy Maps.

The entire scenario can be saved. The name for the save file can be set in the Scenario file field. A click on the dark blue Save button saves the current state in a file. The name in Scenario file can be changed at any time!

The dark green Load button opens the Restore Scenario window, which is described in more detail in the Main Menu tutorial.

By the way - Main Menu, the button to get back there is located directly under Load! Before exiting the scenario, Infinite Realms will ask you if you want to save again.

The light grey Lock Screen button in the bottom left corner is only available in dual screen mode! The second screen is automatically covered in the main menu and while loading a map, but can be veiled at any time with this button.
This way you can prepare some tokens, change visual settings or work on your fog of war without revealing too much to your players!

Right next to the scenario options you have the possibility set the current Scene Name (scene is equivalent to map). Within the scenario, you can quickly switch between the individual scenes of the scenario using the Change to Scene dropdown below. Unique names for the individual scenes help a lot!

Of course you can add another scene to the scenario at any time, the button Add Map opens the window already known from the Main Menu.

View Distance & Reset

On the right side of the Map & Scenario Tab there is a slider and a button.

With the View Distance slider the position of the viewer camera on the map can be changed vertically. So basically you can zoom out and in again. The action on the map remains untouched, only the position of the observer changes!

Setting the View Distance moves the camera vertically!

The Reset View button resets the vertical position of the observer camera to the original height. In addition, the camera is also centered again in the absolute middle of the scene!

2D Legacy Map Options

Legacy Map (Image)
If a Legacy Map is added to the scenario, it will have different controls in the Map & Scenario Tab depending on the file type.

First, however, a standard page with a parchment look is displayed. A custom image or video can be loaded using the yellow 2D Map File button.

For an image file, there is the possibility to rotate the image to the right and left by 90° using the buttons with the round arrows.

Infinite Realms automatically scales the image so that it fits exactly on the screen. This is not always ideal, especially with larger maps. Therefore, there is the Map Scale slider, which can be used to zoom the map continuously.

Video Map
These settings are not available for video files. Video maps are optimized to be displayed fullscreen in 16:9 format. There is only one button available to Pause the video.

3D Scene Options

3D Scene
3D scenes in Infinite Realms really take advantage of the possibilities of three-dimensional space! We do not use orthogonal projection of the camera, which would practically flatten the 3d world. We want our maps to actually look three-dimensional! Therefore it is necessary to work with a perspective camera.
But the nice depth effect brings its own problems - namely when the map has really relevant differences in elevation and the action takes place further down. Everything looks smaller than it actually is due to the distance and the scaling of the grid no longer matches the background.

Setting the Ground Level moves Grid, Tokens and more - basically the whole playing field - vertically!

That’s why we added the Ground Level slider in 3D scenes, which can lower the level of the action by up to 50m!

3D View

But for the flair of an adventure, for which one of our 3D scenes is used, the 3D View button is probably just as important!

After clicking the button, an animation will move the camera into the scene - which the game master can use to really set the atmosphere and the viewpoint of the player characters!

3D Scene
The position of the camera can be controlled in different ways. It is important to know that with any movement the camera always looks to the center of the current map section! With a movement to the right or left, the camera circles figuratively speaking on an orbit around the center and looks at it at all times.

The four Camera Radius buttons are responsible for this orbit style movement. The upper key (hotkey W) moves the camera closer to the center, the lower button (S) moves away. Left (A) and right (D) orbit counterclockwise and clockwise around the center. The two View Level buttons (Z and H) control the viewing angle and the Camera Level buttons (E and Q) control the vertical position of the camera.

Use the 3D View feature to put your players right into the scene!

The relative position of the 3D View is saved, so you can come back any time with confidence to reproduce the exact perspective you created earlier!


Scenarios & Navigation on a Battle Map Play
Scenarios & Navigation on a Battle Map
We have a Map & Scenario tutorial video available on our YouTube channel.

It was recorded some time ago with Infinite Realms version 2021.1.2 and is thus not up to date.
But the basic principles and workflow still apply!

Click the cover picture to watch on YouTube!