Light & Effects

The Light & Effects Tab can be used to significantly influence the coloring and mood of a scene. The tab can also be opened via the hotkey L.

Light & Effects Tab with all options
Here you can find a lot of profiles via the Look Presets button to change the scene easily and dramatically. In addition, there are additional tools and sliders for influencing various post-processing effects.

Please mind that some options may be deactivated depending on your subscription tier. All options are unlocked on the Forest Creek map, give it a try!

Look Presets

Look Presets
Look Presets, or LUTs, are a way to apply a specific color grade or “look” to an image or video. When applied as a post-processing effect in Infinite Realms, a Look Preset can be used to give your scene a specific visual style or to match the look of a particular film or photograph.

In Infinite Realms, Look Presets can be configured by opening a menu via the appropriate button. You can choose from different categories, such as “Basic,” “Film Color,” or “Popular Looks,” to apply a specific look to the scene. Additionally, you can search for Look Presets by name or keywords in the description, making it easy to find a specific look.

Look Presets in Infinite Realms work by adjusting the colors in the scene to match the colors in the Look Preset. Each pixel in the image is mapped to a new color value based on the LUT. This allows for changes in overall color balance, contrast, and saturation of the image.

A preview function in Infinite Realms allows you to see how the selected Look Preset will look on the scene before applying it. This can be helpful in finding the right look for a scene.

In summary, Look Presets in Infinite Realms are a powerful tool for quickly and easily giving a scene a specific visual style without manual adjustments to color balance, contrast, and saturation. Look Presets are sorted into categories like “Basic,” “Film Color,” or “Popular Looks” and can be searched for by name. The preview function allows you to see the effect before applying it, making it a great way to add a final touch to a project.

Effect Sliders

Sliders
Gamma refers to the overall brightness of the midtones of an image. By adjusting the gamma value, you can make the midtones of the image appear brighter or darker. This can be useful to fine-tune the overall exposure of your scene or to create a specific lighting mood.

Hue refers to the overall color tone of an image. By adjusting the hue value, you can shift the color tones of the entire image. For example, a higher hue value will make the image appear more yellow, while a lower value will make it appear more blue. It’s a subtle but powerful effect that can be used to create a specific mood or tone in your scene.

With a Hue shift you can completely change the look of your battle map and create magical or alien landscapes!

Saturation is another important post-processing effect. It refers to the amount of color in an image. A higher saturation value will make the colors in the image appear more vibrant and intense, while a lower value will make them appear more muted and washed out. This can be used to create a specific mood or to make certain elements of your scene stand out.

Sliders
Brightness refers to the overall lightness or darkness of an image. By adjusting the brightness value, you can make the image appear brighter or darker overall. This is a great way to control the overall exposure of your scene, and can be used to create a specific lighting mood or to make certain elements of your scene stand out.

Contrast, on the other hand, refers to the difference in brightness between the lightest and darkest areas of an image. By increasing contrast, you can make the brightest areas of the image appear even brighter, while making the darkest areas even darker. This can be useful to make certain elements of your scene stand out and to give your image a more dramatic look.

Bloom is a post-processing effect that simulates the way bright light appears to bleed and bloom out from a light source. This can be used to create a more realistic and natural looking lighting in your scene and to make certain elements of your scene stand out.

The Bloom effect literally lets your battle map shine!

Bloom Threshold is a value that controls the minimum brightness level for which the bloom effect is applied. This means that only the pixels that are above the threshold value will be affected by the bloom effect.

In summary, post-processing effects like gamma, hue, saturation, brightness, contrast, and bloom can be used to create a specific mood, make certain elements of your scene stand out, and to fine-tune the overall exposure of your scene. The key is to experiment with different values and see how they affect the image, and to find the right balance that works for your particular scene.

Toggles

Toggles
Film Grain and Distortion add rather specific effects to the scene.

Film Grain very much fits for darker Film Noir style scenes, but can also be useful in Cyberpunk or Sci-Fi settings.

Distortion is a chromatic aberration effect usually found in Cyberpunk or Sci-Fi games. This results in a fringing or a halo of colors at the edges of the image.

Video

Visual Effects & Postprocessing for a Battle Map Play
Visual Effects & Postprocessing for a Battle Map
We have a Light & Effects tutorial video available on our YouTube channel.

It was recorded some time ago with Infinite Realms version 2021.1.2 and is thus not up to date, e.g. the Look Presets window is missing.
But the basic principles and workflow still apply!

Click the cover picture to watch on YouTube!