The Main Menu is the first thing you will encounter once signed in to Infinite Realms.
The two most prominent buttons let you either restore (load) or create a new Scenario.
You can also access your Settings and your personal Profile and find Help in case something is not working as expected.
In the New Scenario dialog, you first select the first scene of a scenario. The first option Legacy Map offers the possibility to load an image file or a video from the hard disk on a virtual screen. On a Legacy Map some additional tools (for example for scaling) are available, which will be explained in more detail later in the tutorial on the Map & Scenario tab. Other options are limited. For example, weather profiles without precipitation or mist are not available, as they would have no influence on the scene display.
The other scenes are 3D maps, as familiar from computer games. These maps are larger than an average 2D map and are much more dynamic than a video map! So in principle it is possible to set different weather effects and the time of day freely.
At the bottom of the window there is a search bar, with which the list of displayed maps can be filtered.
The scenarios can of course be loaded or deleted if they are no longer needed.
Below the list is a search field that can be used to filter the list of saved scenarios.
The settings are located on the left side of the window. These mainly affect the performance, but the second screen can also be started here if this was not already done when the app was started.
Quality Level - controls the general level of detail of the 3D maps, as well as the view range.
Main Screen - The resolution of the game master screen can be set here. Default is the resolution set by the operating system, but this can be reduced to increase performance.
Render Resolution - Before the rendered scene is output to the (usually two) screens and overlaid with the user interface, the image is first rendered to a virtual texture to avoid duplicate computational work.
Here the resolution of this texture can be set. In most cases FullHD should work as a good compromise between quality and performance.
Second Screen - Activates the second screen, if one was detected. Once enabled, it cannot be disabled until Infinite Realms is restarted. This is a limitation of the Unity Engine over which we have no control.
You can use the checkbox to automate the activation at startup.
LimitFPS - There are three settings for the maximum frames per second. A limit of 30FPS, 60FPS or no limit. It is recommended to set the limit as low as possible to not tax the hardware more than necessary.
FPS Counter - Enables a frame counter that is visible on the top left of the game master screen in a running scenario when the bottom menu is open.
Reflections - Enables additional reflection probes on 3d maps, which can increase the quality of reflections.
On the right side of the Settings & Defaults window you can configure the defaults for various functions of the app.
Grid, Grid Type & Scale - Whether and if so which type and scale for the grid should be preset for new scenes.
Fog of War - Turns on the Fog of War for each new scene.
Fog Transparency Timer - Only in Single Screen Mode. Sets the delay for the fog to switch from transparent to opaque.
Paint Canvas - Turns on the Paint Canvas for each new scene.
On the left side username, email and user ID are displayed. There is also the option to change the password here.
At the bottom, the current subscription tier is displayed with a short description. If the data is not up to date, it can be retrieved again by clicking on the refresh button.
The button to the User Portal on https://portal.infinite-realms.app is initially displayed in red, but still works. As soon as the button is green, a token is available for automatic login to the User Portal without re-entering e-mail and password.
However, all resources have to be reloaded from the cloud after clearing the cache, so this button should really only be used when needed!