Tabletop Gaming

Projector vs TV Case or Gaming Table

How to bring digital battle maps to the table

Projector vs TV Case or Gaming Table on YouTube Play
Projector vs TV Case or Gaming Table on YouTube
If you are thinking about using digital battlemaps the first question is: how do I do it? There are two possibilities, either with a TV that you lay flat on the table or with a projector that you hang under the ceiling. We’ve put together the pros and cons of both solutions for you here.

A tour around Forest Creek

Welcome to Forest Creek

Here we are, on our first 3D map. It was quite a journey to get here. Get some coffee or tea, grab a pillow and have a comfy seat, as I will be your guide to: Forest Creek.

We start at the village, either as villagers that start their adventure or as proven heroes, that had a quest to do here. Are the farmer’s horses there? Did someone poison the well? Where did the priest of the chapel go? We have to go and look.

Why Kickstarter?

Why we need you for Kickstarter!

About 1.5 years ago the idea of Infinite Realms was growing in our heads. We were driven by constant dissatisfaction with existing solutions for RPG tabletop battle maps. We didn’t have a name for our software or a business model yet, but we had a lot of ideas and visions.

We knew pretty quickly what effects we wanted in our maps, what we liked in other maps and what we didn’t like at all and what we were missing. The first few weeks we just sat together and wove pipe dreams. A lot of things were discarded again, a lot of things were firmly incorporated into the program and we considered what was technically practicable and what was not. From the beginning, we sat and worked together on weekends and in our free time. This is still the case today, when the realization of our project has taken concrete shape.

What is Enhanced Tabletop RPG?

Explaining Infinite Realms

What is ETT on YouTube Play
What is ETT on YouTube
Today I’ll show you how to enhance your tabletop RPG experience using Infinite Realms with immersive and handy tools for your classic 2D maps, animated video maps and our all-new ultra-flexible 3d maps!

As a Dungeon Master for over 30 years, I’ve been faced with the same question over and over again: how do I provide my players with the most engaging experience at the table? In the absence of suitable media, the answer used to be quite simple. There might have been a self-drawn map or one that came with an adventure. Otherwise, it was all based on the narrative talent of the Dungeon Master and the imagination of the players. This should be essentially the same today, of course - but to get everyone on the same page, handouts and, especially in battles, the most detailed possible representation of the situation on the map are worth their weight in gold! Not to mention that atmospheric images and a musical background can work wonders if they are used skillfully.

Fog of War and Grid

Fog of War

Who does not know it? Whether the map was included in an adventure or you found a map to match the adventure, as a dungeon master you just don’t want the party members to see everything on that map right away, if only to maintain the element of surprise.

Imagine that your party is going through a forest, a cave or a castle. The map is quite big and there is a lot to see, maybe there should be some enemies on there. It would be boring if you could see everything directly. One would like to explore and be surprised! Then why not reveal everything that should be seen and leave the rest dark?

Welcome to Infinite Realms

Every roleplayer knows that it can be very tedious to draw every single battlemap by hand when using analog maps. Draw it on dry-erase, play the map, wipe everything away again and draw a new battlemap. In the long run it’s really exhausting. And the best part is that half of the map smudges when you move the tiles on it. It’s nerve-wracking and very unattractive - and it takes a lot of imagination to make sense out of this drawn map.