Background
Why Kickstarter?
Why we need you for Kickstarter!
About 1.5 years ago the idea of Infinite Realms was growing in our heads. We were driven by constant dissatisfaction with existing solutions for RPG tabletop battle maps. We didn’t have a name for our software or a business model yet, but we had a lot of ideas and visions.
We knew pretty quickly what effects we wanted in our maps, what we liked in other maps and what we didn’t like at all and what we were missing. The first few weeks we just sat together and wove pipe dreams. A lot of things were discarded again, a lot of things were firmly incorporated into the program and we considered what was technically practicable and what was not. From the beginning, we sat and worked together on weekends and in our free time. This is still the case today, when the realization of our project has taken concrete shape.
Covid and RPG Tabletop
Today I am going to tell you how the Covid Pandemic changed our hobby, what we experienced and the good and bad experiences of having a pastime that you share with multiple people while not being allowed to meet people.
Like it was in the past
In the time before Pandemic, I had several groups with Danny in which we played Dungeons and Dragons with different people in different campaigns. Among other things, the group we first met in years ago still exists. On average we were in 4 to 5 active groups in the last years, which met once a month to once every two months. In the most active times, there was at least one day of gaming every weekend of the month. This was a great time to spend many great moments with our friends. Most of the time we invited everyone to our house because we had a lot of space and a big table.
Welcome to Infinite Realms
Every roleplayer knows that it can be very tedious to draw every single battlemap by hand when using analog maps. Draw it on dry-erase, play the map, wipe everything away again and draw a new battlemap. In the long run it’s really exhausting. And the best part is that half of the map smudges when you move the tiles on it. It’s nerve-wracking and very unattractive - and it takes a lot of imagination to make sense out of this drawn map.
