News

Infinite Realms beta release 2022.0.6

The team is currently hard at work to get our stable & commercial release out of the door! This has taken longer than expected due to several unexpected technical road bumps and health issues. In the next days our totally redone website will launch as well as a final (public) beta 2022.0.6 for Infinite Realms. A bunch of bugs and other annoyances have reared their ugly heads since the last release, so here we go:

  • Change Volume Sliders to a logarithmic scale to allow for better volume control
  • Prevent idle screen dimming
  • Make saving Scenario more verbose by toggling button style and text while saving
  • Update Unity Engine to 2021.3.12f1
  • Bugfix: Ingame menu toggle animation can be fired multiple times simultaneously resulting in bugged menu state behaviour
  • Bugfix: Fog of War tool placement offset when screen resolution not equal to render resolution
  • Bugfix: Wind Slider not setting wind sfx correctly
  • Bugfix: Vertical Grid alignment not saved correctly
  • Bugfix: System Wind & Weather clips in Sound Stage not being saved correctly
  • Bugfix: Saved Scenarios with broken screenshots not showing up in Restore popup menu
  • Fix by Workaround: Windows version crashing to desktop after 1 hour runtime due to backend sdk bug
  • Minor fixes and improvements

New Blog Post - Welcome to Kóngulóardalur

To give you an insight into our 3D maps so far, we will now regularly highlight the maps with small storyhooks in a blog article. Here you can find the article about Spidervalley aka Kóngulóardalur.

Welcome to Kóngulóardalur

New Blog Post - Optimal reflective surface

For all of you who bring your maps to the table with a projector, our new blog article might be interesting. We have tested different surfaces on which the projection is best visible. Starting with Grannys old tablecloth, over rubber mats up to expensive projection paint. You can read about our favorites here.